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Script Frenzy 2011 - Postamble

Tonight, I finished Script Frenzy. As I did with NaNoWriMo, I think it’s time for some kind of blog in which I look back on the experience, before I forget about it forever and move on to a new writing project, like the cheap no-attention-spanner that I probably am.

To keep this structured, I have once again broken my learnings down to three points, which I’m going to number…


1) Script Frenzy is easier than NaNoWriMo


I’ve done NaNo a few times now, and it has always been a huge, life-consuming experience. Every time I’ve missed doing my NaNo words for a given day, it’s with the knowledge that the next two or three days are going to be crap as a result.

Script Frenzy, I did 25% of the page count on the last two days, and it wasn’t particularly hard work. This isn’t because scripting is easier than prose, I stress, just that 100 pages of script in a month isn’t as hard a target as 50,000 words.

Not sure what we can learn from this going forward. I could try 200 pages next year?

2) I rather miss comic-scripting


I wrote a lot of comic scripts in my early twenties, and then kinda stopped, mostly because I didn’t have enough money to pay someone to draw them, and the networking and praying involved it getting someone half-decent to draw them for free was a bit much.

Of course, I now have savings, although I was perhaps going to save them for buying a house or something, rather than vanity comic publishing. But I did still enjoy doing it again, so I might look into whether it can be made to go somewhere.

3) My new netbook works just fine


In that NaNo post-game blog, I mentioned that it was time to pension off my huge elderly laptop, and I did indeed manage to upgrade it to a nice netbook, that was donated to me for free by someone from Twitter. Score.

So I’ll mention here that a reasonable chunk of my Script Frenzy was written on it, the battery runs for a good two hours, and I am quite happy with that. Hoorah.

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